#include "cad.h" #include "cad/debug.h" void draw_from_constraints(struct constraints *c, struct topology *t, struct canvas *cv) { struct drawing drawing = {}; struct subassembly assemblies[16] = {}; size_t assemblies_num; bool rc = solve_constraints(c, &drawing, assemblies, &assemblies_num); assert(rc); // Copy over all the parameter values to a new array // @PERF: Maybe we should just store them in a separate array to start with double *params = malloc(sizeof(double) * (c->length)); for(size_t i = 0; i < c->length; i++) { params[i] = c->elements[i].v; } place_points(&drawing, params); free(params); reconstruct_drawing(c, assemblies, &assemblies_num); print_subassemblies(c, assemblies, assemblies_num); begin_drawing(cv); draw_topology(cv, t); draw_constraints(cv, c); end_drawing(cv); free_drawing(&drawing); } int main(int argc, char *argv[]) { struct constraints constraints = {0}; struct topology topo = {}; struct component mid_bot = {.type = COM_POINT}; struct component right_corner = {.type = COM_POINT}; struct component below_right_hole_corner = {.type = COM_POINT}; struct component right_hole_bot = {.type = COM_POINT}; struct component right_hole_mid = {.type = COM_POINT}; struct component right_hole_top = {.type = COM_POINT}; struct component swoop_top = {.type = COM_POINT}; struct component swoop_mid = {.type = COM_POINT}; struct component left_hole_top = {.type = COM_POINT}; struct component left_hole_mid = {.type = COM_POINT}; struct component left_hole_bot = {.type = COM_POINT}; struct component below_left_hole_corner = {.type = COM_POINT}; struct component left_corner = {.type = COM_POINT}; struct component symmetry = {.type = COM_LINE}; struct component bottom = {.type = COM_LINE}; struct component right_edge = {.type = COM_LINE}; struct component right_bottom_hole_tan = {.type = COM_LINE}; struct component left_edge = {.type = COM_LINE}; struct component up_tan_axis = {.type = COM_LINE}; struct component right_inner_hole_bisect = {.type = COM_LINE}; struct component right_inner_hole_top = {.type = COM_POINT}; struct component right_inner_hole_bot = {.type = COM_POINT}; struct component left_inner_hole_bisect = {.type = COM_LINE}; struct component left_inner_hole_top = {.type = COM_POINT}; struct component left_inner_hole_bot = {.type = COM_POINT}; struct component right_hole_line = {.type = COM_LINE}; add_constraint(&constraints, (struct constraint[]){ PP_DISTANCE(&mid_bot, &right_corner, 35), POINT_ON_LINE(&mid_bot, &bottom), POINT_ON_LINE(&right_corner, &bottom), LL_ANGLE(&bottom, &symmetry, DEG(90)), POINT_ON_LINE(&mid_bot, &symmetry), PL_DISTANCE(&right_hole_mid, &bottom, 80), PL_DISTANCE(&right_hole_mid, &symmetry, -60), LL_ANGLE(&bottom, &right_edge, DEG(90)), // LL_ANGLE(&bottom, &left_edge, DEG(-90)), POINT_ON_LINE(&right_corner, &right_edge), //POINT_ON_LINE(&left_corner, &left_edge), LL_ANGLE(&symmetry, &right_bottom_hole_tan, DEG(-90)), PL_DISTANCE(&right_hole_mid, &right_bottom_hole_tan, -28), POINT_ON_LINE(&below_right_hole_corner, &right_edge), POINT_ON_LINE(&below_right_hole_corner, &right_bottom_hole_tan), POINT_ON_LINE(&right_hole_bot, &right_bottom_hole_tan), PP_DISTANCE(&right_hole_mid, &right_hole_bot, 28), POINT_ON_LINE(&swoop_mid, &symmetry), PP_DISTANCE(&swoop_mid, &right_hole_top, 120), PP_DISTANCE(&right_hole_mid, &right_hole_top, 28), POINT_ON_LINE(&right_hole_mid, &right_hole_line), POINT_ON_LINE(&right_hole_top, &right_hole_line), POINT_ON_LINE(&swoop_mid, &right_hole_line), POINT_ON_LINE(&swoop_top, &symmetry), PP_DISTANCE(&swoop_top, &swoop_mid, 120), // LL_ANGLE(&right_inner_hole_bisect, &bottom, DEG(90)), // LL_ANGLE(&left_inner_hole_bisect, &bottom, DEG(-90)), // POINT_ON_LINE(&right_hole_mid, &right_inner_hole_bisect), // POINT_ON_LINE(&left_hole_mid, &left_inner_hole_bisect), // PP_DISTANCE(&right_hole_mid, &right_inner_hole_top, 14), // PP_DISTANCE(&right_hole_mid, &right_inner_hole_bot, -14), // PP_DISTANCE(&left_hole_mid, &left_inner_hole_top, 14), // PP_DISTANCE(&left_hole_mid, &left_inner_hole_bot, -14), // POINT_ON_LINE(&right_inner_hole_top, &right_inner_hole_bisect), // POINT_ON_LINE(&right_inner_hole_bot, &right_inner_hole_bisect), // POINT_ON_LINE(&left_inner_hole_top, &left_inner_hole_bisect), // POINT_ON_LINE(&left_inner_hole_bot, &left_inner_hole_bisect), CEND(), }); add_fragment(&topo, (struct topology_elem[]){ TOPO_MOVETO(&mid_bot), TOPO_LINETO(&right_corner), TOPO_LINETO(&below_right_hole_corner), TOPO_LINETO(&right_hole_bot), TOPO_ARCTO(&right_hole_mid, &right_hole_top), TOPO_ARCTO(&swoop_mid, &swoop_top), TOPO_ARCTO(&swoop_mid, &left_hole_top), TOPO_ARCTO(&left_hole_mid, &left_hole_bot), TOPO_LINETO(&below_left_hole_corner), TOPO_LINETO(&left_corner), TOPO_LINETO(&mid_bot), TOPO_MOVETO(&right_inner_hole_bot), TOPO_ARCTO(&right_hole_mid, &right_inner_hole_top), TOPO_ARCTO(&right_hole_mid, &right_inner_hole_bot), TOPO_MOVETO(&left_inner_hole_bot), TOPO_ARCTO(&left_hole_mid, &left_inner_hole_top), TOPO_ARCTO(&left_hole_mid, &left_inner_hole_bot), // TOPO_LINETO(&p2), // TOPO_LINETO(&p3), TOPO_END(), }); struct canvas canvas = { .state = CANVAS_INIT, .f = stdout, }; draw_from_constraints(&constraints, &topo, &canvas); free_constraints(&constraints); return 0; }