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#include "routing.h"

#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>

#define IDBITS 160
#define BUCKETSIZE 8
// The 3 here is log2(BUCKETSIZE), since the final bucket will contain all those combinations
#define BUCKETBITS 3
#define ROUTINGSIZE (IDBITS * BUCKETSIZE)

struct nodeid myID;
struct entry table[ROUTINGSIZE];

void routing_init(struct nodeid* myid) {
	myID = *myid;
}

// Calculate the common bit prefix between two node ids.
uint8_t prefix(struct nodeid* a, struct nodeid* b) {
	uint8_t c = 0;
	for(uint8_t i = 0; i < 5; i++) {
		uint32_t word = a->inner[i] ^ b->inner[i];

		// This word is different, find the location of the difference
		if(word != 0)
			return c + __builtin_clz(word);

		// This word is completely the same
		c += sizeof(word) * CHAR_BIT;
	}

	return c;
}

int8_t scan(uint16_t baseIndex, struct nodeid* id) {
	assert(baseIndex < ROUTINGSIZE - BUCKETSIZE);
	int8_t index = -1;

	for(size_t i = baseIndex; i < baseIndex + BUCKETSIZE; i++) {
		if(!table[i].set) {
			index = index == -1 ? i - baseIndex : index;
			continue;
		}

		if(memcmp(&table[i].id, id, sizeof(struct nodeid)) == 0) {
			return -1;
		}
	}
	
	return index;
}

// Offer the routing table a new node
bool routing_offer(struct nodeid* id, struct entry **dest) {
	uint16_t bucketIndex = prefix(&myID, id);
	// The nodeid is the same as our own
	assert(bucketIndex != IDBITS);

	// If they are sufficiently similar they end up in the final bucket. Clamp the index to ensure.
	bucketIndex = bucketIndex > (IDBITS - BUCKETBITS) ? (IDBITS - BUCKETBITS) : bucketIndex;
	assert(bucketIndex <= IDBITS - BUCKETBITS);

	uint16_t baseIndex = bucketIndex * BUCKETSIZE;
	int8_t inBucketIndex = scan(baseIndex, id);

	if(inBucketIndex == -1) {
		// The bucket either already contains the node, or it has no more space
		dbg("discarding node");
		return false;
	}

	struct entry* entry = &table[baseIndex + inBucketIndex];
	entry->set = true;
	entry->id = *id;

	*dest = entry;
	return true;
}

struct item {
	struct nodeid distance;
	bool set;
	uint16_t index;
};
int compareItem(const void* a_v, const void* b_v) {
	struct item* a = (struct item*)a_v;
	struct item* b = (struct item*)b_v;

	// If either of the two are not set, the one that is set comes before the
	// one that isn't.
	if(!a->set || !b->set) return b->set - a->set;

	return memcmp(&a->distance, &b->distance, sizeof(struct nodeid));
}

size_t rounting_closest(struct nodeid* needle, size_t n, struct entry** res) {
	assert(n <= ROUTINGSIZE);
	static struct item items[ROUTINGSIZE] = {0};
	for(uint16_t i = 0; i < ROUTINGSIZE; i++) {
		items[i].index = i;
	}

	{
		struct item* item;
		struct entry* entry;
		for(item = &items[0], entry = &table[0]; item < &items[ROUTINGSIZE] && entry < &table[ROUTINGSIZE]; item++, entry++){
			item->set = entry->set;
			for(uint8_t j = 0; j < 5; j++) {
				item->distance.inner[j] = entry->id.inner[j] ^ needle->inner[j];
			}
		}
	}

	qsort(items, ROUTINGSIZE, sizeof(struct item), compareItem);

	size_t read;
	for(read = 0; read < n; read++) {
		if(!items[read].set)
			break;
		res[read] = &table[items[read].index];
	}

	return read;
}