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#include "routing.h"
#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>
#define IDBITS 160
#define BUCKETSIZE 8
// The 3 here is log2(BUCKETSIZE), since the final bucket will contain all those combinations
#define BUCKETBITS 3
#define ROUTINGSIZE (IDBITS * BUCKETSIZE)
struct nodeid myID;
struct entry table[ROUTINGSIZE];
void routing_init(struct nodeid* myid) {
myID = *myid;
}
void routing_flush() {
memset(table, 0, sizeof(table));
}
// Calculate the common bit prefix between two node ids.
uint8_t prefix(struct nodeid* a, struct nodeid* b) {
uint8_t c = 0;
for(uint8_t i = 0; i < 5; i++) {
uint32_t word = a->inner[i] ^ b->inner[i];
// This word is different, find the location of the difference
if(word != 0)
return c + __builtin_clz(word);
// This word is completely the same
c += sizeof(word) * CHAR_BIT;
}
return c;
}
int8_t scan(uint16_t baseIndex, struct nodeid* id) {
assert(baseIndex < ROUTINGSIZE - BUCKETSIZE);
int8_t index = -1;
for(size_t i = baseIndex; i < baseIndex + BUCKETSIZE; i++) {
if(!table[i].set) {
index = index == -1 ? i - baseIndex : index;
continue;
}
if(memcmp(&table[i].id, id, sizeof(struct nodeid)) == 0) {
return -1;
}
}
return index;
}
// Offer the routing table a new node
bool routing_offer(struct nodeid* id, struct entry **dest) {
uint16_t bucketIndex = prefix(&myID, id);
// The nodeid is the same as our own
if(bucketIndex == IDBITS) {
return false;
}
// If they are sufficiently similar they end up in the final bucket. Clamp the index to ensure.
bucketIndex = bucketIndex > (IDBITS - BUCKETBITS) ? (IDBITS - BUCKETBITS) : bucketIndex;
assert(bucketIndex <= IDBITS - BUCKETBITS);
uint16_t baseIndex = bucketIndex * BUCKETSIZE;
int8_t inBucketIndex = scan(baseIndex, id);
if(inBucketIndex == -1) {
// The bucket either already contains the node, or it has no more space
return false;
}
struct entry* entry = &table[baseIndex + inBucketIndex];
entry->set = true;
entry->id = *id;
*dest = entry;
return true;
}
struct item {
struct nodeid distance;
bool set;
uint16_t index;
};
int compareItem(const void* a_v, const void* b_v) {
struct item* a = (struct item*)a_v;
struct item* b = (struct item*)b_v;
// If either of the two are not set, the one that is set comes before the
// one that isn't.
if(!a->set || !b->set) return b->set - a->set;
return memcmp(&a->distance, &b->distance, sizeof(struct nodeid));
}
size_t routing_closest(struct nodeid* needle, size_t n, struct entry** res) {
assert(n <= ROUTINGSIZE);
static struct item items[ROUTINGSIZE] = {0};
for(uint16_t i = 0; i < ROUTINGSIZE; i++) {
items[i].index = i;
}
{
struct item* item;
struct entry* entry;
for(item = &items[0], entry = &table[0]; item < &items[ROUTINGSIZE] && entry < &table[ROUTINGSIZE]; item++, entry++){
item->set = entry->set;
for(uint8_t j = 0; j < 5; j++) {
item->distance.inner[j] = entry->id.inner[j] ^ needle->inner[j];
}
}
}
// @PERFORMANCE: There's an algorithm known as quickselect which can select
// the top k elements from a list while only doing a partial sort.
// I imagine that would be more efficient than this full sort.
qsort(items, ROUTINGSIZE, sizeof(struct item), compareItem);
size_t read;
for(read = 0; read < n; read++) {
if(!items[read].set)
break;
res[read] = &table[items[read].index];
}
return read;
}
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