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#pragma once
#include <stddef.h>
#include <stdint.h>
#define MAT_TYPE uint32_t
#include "mat.h"
typedef struct {
uint32_t *data;
size_t stride[2];
} mat3_uint32_t;
static inline uint32_t* imat3_uint32_t(mat3_uint32_t mat, size_t x, size_t y, size_t z) {
assert(x >= 0);
assert(y >= 0 && y < mat.stride[0]);
assert(z >= 0 && z < mat.stride[1]);
return &mat.data[x + y*mat.stride[0] + z*(mat.stride[0]*mat.stride[1])];
}
#define DECL_MAT3(NAME, T, X, Y, Z) \
mat3_uint32_t NAME = { \
.data = (T[X * Y * Z]){}, \
.stride = {X, Y}, \
} \
typedef uint16_t nid;
#define MAT_TYPE nid
#include "mat.h"
void string_edit_distance(const nid *a, size_t la, const nid *b, size_t lb, const mat_uint32_t weight, mat_uint32_t cost);
void string_edit_alignment(const nid *a, size_t la, const nid *b, size_t lb, const mat_uint32_t weight, const mat_uint32_t cost, uint32_t *alignment);
struct Tree {
mat_nid adj;
size_t len;
};
typedef struct {
const mat_uint32_t cost;
mat_uint32_t cost_n;
mat_uint32_t cost_f;
mat_uint32_t cost_s;
} CTedData;
void constrained_tree_distance(
struct Tree a,
struct Tree b,
CTedData data
);
void constrained_tree_alignment(
const struct Tree a,
const struct Tree b,
CTedData data,
uint32_t *adj_alignment,
uint32_t *alignment
);
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