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Diffstat (limited to 'examples/quad.c')
| -rw-r--r-- | examples/quad.c | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/examples/quad.c b/examples/quad.c new file mode 100644 index 0000000..878fba3 --- /dev/null +++ b/examples/quad.c @@ -0,0 +1,90 @@ +#include "cad.h" +#include "cad/svg.h" +#include "cad/debug.h" + +void draw_from_constraints(struct constraints *c, struct topology *t, struct canvas *cv) { + struct drawing drawing = {}; + struct subassembly assemblies[16] = {}; + size_t assemblies_num; + bool rc = solve_constraints(c, &drawing, assemblies, &assemblies_num); + assert(rc); + + // Copy over all the parameter values to a new array + // @PERF: Maybe we should just store them in a separate array to start with + double *params = malloc(sizeof(double) * (c->length)); + for(size_t i = 0; i < c->length; i++) { + params[i] = c->elements[i].v; + } + + place_points(&drawing, params); + free(params); + + reconstruct_drawing(c, assemblies, &assemblies_num); + print_subassemblies(c, assemblies, assemblies_num); + + begin_drawing(cv); + draw_topology(cv, t); + draw_constraints(cv, c); + end_drawing(cv); + + free_drawing(&drawing); +} + +int main(int argc, char *argv[]) { + struct constraints constraints = {}; + struct topology topo = {}; + + struct component p1 = {.type = COM_POINT}; + struct component p2 = {.type = COM_POINT}; + struct component p3 = {.type = COM_POINT}; + struct component p4 = {.type = COM_POINT}; + + struct component l1 = {.type = COM_LINE}; + struct component l2 = {.type = COM_LINE}; + struct component l3 = {.type = COM_LINE}; + struct component l4 = {.type = COM_LINE}; + + add_constraint(&constraints, (struct constraint[]){ + // Make a triangle + PP_DISTANCE(&p1, &p2, 10), + PP_DISTANCE(&p4, &p1, 20), + + POINT_ON_LINE(&p1, &l1), + POINT_ON_LINE(&p2, &l1), + + POINT_ON_LINE(&p2, &l2), + POINT_ON_LINE(&p3, &l2), + + POINT_ON_LINE(&p3, &l3), + POINT_ON_LINE(&p4, &l3), + + POINT_ON_LINE(&p4, &l4), + POINT_ON_LINE(&p1, &l4), + + LL_ANGLE(&l1, &l2, DEG(90)), + LL_ANGLE(&l2, &l3, DEG(90)), + LL_ANGLE(&l3, &l4, DEG(90)), + + CEND(), + }); + + add_fragment(&topo, (struct topology_elem[]){ + TOPO_MOVETO(&p1), + TOPO_LINETO(&p2), + TOPO_LINETO(&p3), + TOPO_LINETO(&p4), + TOPO_LINETO(&p1), + + TOPO_END(), + }); + + struct canvas canvas = { + .state = CANVAS_INIT, + .f = stdout, + }; + + draw_from_constraints(&constraints, &topo, &canvas); + + free_constraints(&constraints); + return 0; +} |
